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Character Modeling Artists
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31 October 2009

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November 04, 2009. 18:11
rodrigue pralier - Polyboost question
Hi guys

My question is about the texture work in Polyboost

I now have to be working with 3dsmax2008 and on this version of Polyboost I wasn't able to find the tools that I was using to generate the dust map, intensity map etc....they are in max2009 and I use it all the time.

I noticed that most of the Polyboost tools are now part of 3dsmax 2010 but again I wasn't able to find the texture tools

Are they only available for 3dsmax 2009? is there a way to have them on 3dsmax 2008 or 2010?

I wasn't able to find an answer so if one of you guys have it I will be super happy to hear it

thank you


November 02, 2009. 03:19
Gunaars Miezis - my blog!
http://miezis.blogspot.com/
a place where i practice my 2d skills!
October 22, 2009. 00:32
Marco Menco - District 9 [Part 1] :: Production Focus


"I worked with my creature supervisor James Stewart shoulder to shoulder to build the creatures and get them ready for rigging, then animation.[...]"

Get to know more about Image Engine's and my work reading Paul Hellard's article on District9 production.
October 17, 2009. 15:47
rodrigue pralier - News and stuffs
HI guys
I have a big update :
After more than 5 years working for EAM I decided it was time for me to go test my skills on new challenges.
Starting next month I will be working for Bioware.
I had a lot of fun on my last project Army Of Two:TFD working as the character Art Director. The game looks good and is fun to play. I hope you guys will enjoy it. As soon as I can I will show more of my work done on this game.
October 15, 2009. 05:18
stephen Molyneaux - Blog address
http://old-boy82.blogspot.com/
 
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